“The fantasy element that explains the appeal of dungeon-clearing games to many programmers is neither the fire-breathing monsters nor the milky-skinned, semi-clad sirens; it is the experience of carrying out a task from start to finish without user requirements changing.”
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include("adsense.php"); ?>1. just | April 27th, 2010 at 08:34
überzeugte raucherfamilie.
feuerzeug direkt zur geburt?!
😀
2. Dodg3r | April 27th, 2010 at 10:33
Muss woll…vor allem weil da noch ne Taschenlampe dran ist 🙂
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